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In order to compile FlightGear release code from source you will want to get the dependencies that are required for this very FlightGear version, these dependencies are usually laid out at for each release. You will want to follow the following steps in order to get a working FlightGear version, built from source:ġ) decide whether you want to compile a release version or a Git version.ĭepending on whether you want to build FlightGear based on a release or on a Git version, the ways to obtain the source code differ, because you will usually either want to download a tarball (compressed archive) of the source code or alternatively check out a particular version of FlightGear's Git version by using a Git client ( command line or GUI client).
#Www codeblocks org manual
Hence, there is hardly any manual work required, apart from telling CodeBlocks to import an existing project. Using the CodeBlocks IDE and MingW32-GCC to build FlightGear under Win32 is relatively straight forward because CodeBlocks is able to import various different IDE project file formats into its own native format.Īmong these supported project file formats is also the Microsoft VC++ DSP (projects) or DSW (workspaces) format, which is also used for Windows builds of FlightGear and can thus be found under $SG_SRC/ (root of SimGear source tree) and $FG_SRC/ (root of FlightGear source tree). download the complete IDE, including the mingw-gcc compiler, approx. This document will detail the steps that are required to compile FlightGear from source under Win32 by using gcc (non-cygwin).ġ. Using the free CodeBlocks IDE to compile FlightGear and its dependencies is probably be one of the easiest ways for Windows users (and non-developers) to benefit from the latest bleeding edge Git version of FlightGear. Free open source cross platform IDE, supporting multiple differentcompiler backends